While we are working on the music, we’ve done some significant change to the GUI also. We re-design it because the old GUI don’t provide information in a good way: the crystal don’t play a big part in game but it is equal size as others, the fresco pieces are … Continue reading
We got lots of comments on IndieDB from our previous gameplay post. Thank you for so many feedbacks, that was a lot! We have been working hard on the music since then, and we think it might be a good idea to ask you involve with us: find out the … Continue reading
CONE, the character designer, has design a cute series of character. With all these character we should be able to build a fantastic RPG, well, maybe we’ll try that someday. Anyway, the only character in “Forward to the Sky” is the Princess, let’s have a look! The first version … Continue reading
We are able to bring out the gameplay, finally!
It has been a while since the development starts. Some of you might have been wondering how the actual game play it is. This video should give you a better idea to fighting and trap-interacting.
I’ve been working on the GUI recently. And the process is frustrating … the gui design kept changed for so many reasons, but mostly because they don’t look good, or just don’t fit into the scene. This picture shows the version updates, top down, earliest to the latest ( which we … Continue reading