There are so many interesting ideas we want to put into the game, Forward to the Sky. In the meanwhile, also afraid that we might not be able to finish it by adding all of them.
We want to make a great game players will love and enjoy, but also have to be careful, to ensure we are not going over-capability.
Forward to the Sky started at Oct 2013, it is our second project, the initial goal was making a small but complete fun game within a year. And try not to make the same mistakes learned form the previous project.
Time, members and budget are so important.
We got great members, most of the artist in the team are professional ( maybe I am the only one who isn’t ), all of them work in the game industry for at least 2 or more years. They are happy to work on the game with a reasonable pay, some even for free.
But that doesn’t mean the patient is going elapse forever.
And it has been 5 months since project started. To be honest, I was expecting to get the game done in March, far too optimism. (￣﹁￣)”
The good news is, with more talented artists joined the team recently, looks like everything is getting better.
So, now, we are waiting to see how much we can finish before the end of March. A month-long time should be able to provide information to guess how much more time we need to finish the rest, and how many more things we can add to the game.
And that’s the plan, wait and see. I’ll try to persuade everyone in the team to work longer, and leave the decision of what to add into the game to you who like this game.
We’ll know the answer soon.